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COTB 007 – Game Master tips and classic anime, posted by Benjamin

Carlos and Ben discuss the Tupac hologram, the Avengers movie domination, tips and tricks for new game masters, and great anime suggestions.

2 Comments

  1. Show Notes!

    I’ll be coming back to add links as I go through the episode.

    The Tech Shop Boys!

    The Alamo Drafthouse!
    Governor Ann Richards Drafthouse PSA (video)
    The Irate Patron PSA (video)
    Drafthouse on Wikipedia (check out the Signature Events)

    -The Papper’s Ghost Illusion
    On the Tupac Hologram
    A Quick How-To
    History of Pepper’s Ghost
    Another How-To
    Pepper’s Ghost at the Haunted Mansion ballroom
    Gorillaz (video)
    Hatsune Miku (Vocaloid)(video)

    So how do we define power fantasy?

    DMing Tips
    Dave Chalker’s 5×5 Method Compendium

    Some of the anime we mentioned

    -Ranma 1/2 (Ranma Nibunoichi)
    -Sailor Moon (Pretty Soldier Sailor Moon, Pretty Guardian Sailor Moon, Bishoujo Senshi Sailor Moon)
    -Rurouni Kenshin (Ruruoni Kenshin Meiji Swordsman Romantic Story, Samurai X, Ruroni Kenshin Meiji Kenkaku Romantan)
    -When They Cry (When the Cicadas Cry, Higurashi No Naku Koro Ni)
    -Cowboy Bepop
    -Tenchi Muyo (Several series that are basically retellings)
    -Oh My Goddess (Ah My Goddess, Aa Megami-Sama)
    -Afro Samurai

    Robot Chicken: Spring of the Drowned Girl (video)(Ranma 1/2 reference)

    Posted on 22-May-12 at 8:43 pm | Permalink
  2. ellie

    I think I’m who you meant was GMing for the first time. It went well! The reminder about setting expectations was great. I was already running a prepackaged campaign. And it was even one that I’ve played twice as a PC (Gamma World). I wasn’t quite prepared for how little story it gives you and thus how to have the NPCs reply to attempts at conversation. So I definitely could have thought a little more about their motivations and how persuadable or steadfast they might be. I’m a very “time to smash” player and I had some very chatty PCs.

    There were a bunch of rules I wasn’t sure sure of (mostly about corner case things like – if the attack pushes you into a radioactive crater and doesn’t say anything about a chance to save, but you can fly, what happens?), but I was pretty comfortable just deciding something random (eh, roll a regular saving throw) so it wasn’t really a big deal.

    I also totally forgot to have them kill the mini snickers I had on hand. And I gave everyone the entire encounter experience for the first 2 or 3 encounters, so it ended up being pretty easy for them. But I swore I had remembered leveling that quickly when I played so I didn’t catch it for a while. And I don’t think anyone thought it was boring easy since we played from 10:30am-6:30pm.

    My group was all friendly and easy going. Though they weren’t interested in the ‘everyone can have the best roll of the group if they want’ perk. Rick & I both knew a lot of the 4E rules pretty well, so even though none of the other players had played 4E before, that all went pretty smoothly. It was really helpful to have Rick on hand for quick easy things like which modifier goes with an insight check so I didn’t have to look it up.

    Posted on 26-May-12 at 9:26 pm | Permalink

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